Level designer with director experience, focused on expressive traversal, puzzles, and player freedom.
Senior Level Designer with 30 years of experience on AAA action-adventure games.
Specialized in traversal-driven gameplay, environmental puzzles, and player-centric level architecture.
Known for translating creative vision into playable systems, level design rules, and gameplay ingredients that enable clarity, flow, and freedom of movement.
Former Gameplay Director, now refocused on hands-on level design, bridging game design, level design, and tech to deliver frictionless, production-ready experiences.
